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Priscilla

Priscilla was designed to be the one serving the food to the customers from the kitchen. Initially made with a bright and cheerful smile, a tragic incident occurred, causing the puppet to overheat and have her face disformed. Locked away in the kitchen to never see the light of day again, she sits in the corner, deactivated, forever collecting ash and grease from the ovens.

Appearance
Priscilla is a tall, skinny gray puppet with sharp hands and feet, and a white mask has been melted at the mouth and the eyes, having some red "tears" on the mask.

Mechanics
Priscilla becomes active in Night 2. She stays in the kitchen behind the window. There is music playing in the room to keep her calm and not go haywire. To safely encounter Priscilla, the player has to wind the music box constantly. Failure to do so results in the window breaking before complete silence, as the anticipation of a jumpscare is emminent.
Priscilla becomes inactive in Night 5 but becomes active once again the following nights.

Minigame
After you beat Night 5, you will play as Priscilla in the post-night minigame. You have to go to the stage to see what end you have gotten from your choices in the previous minigames.

Nights of the Phantom

1991

Sinister Dreams

1989

Return of the Phantom

1997

Part II

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